1990s Game Dev Algorithms for Distributed Systems
Summary
Classic physics engine algorithms — SAT collision detection and Morton Z-curve indexing — become viable on-chain primitives only where the execution model s...
Description
Classic physics engine algorithms — SAT collision detection and Morton Z-curve indexing — become viable on-chain primitives only where the execution model s...
Original reporting
AFBytes is a read-only aggregator. Use the original source for full context and complete reporting.
Open original source